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How you interpret the value depends on where it’s read from If you have a need for retrieving the scenephase that. If you read the phase from inside a view instance, you obtain a value that reflects the phase of the scene that contains the view
The following example uses the onchange(of:initial:_:) method to enable a timer whenever the enclosing scene enters the scenephase.active phase and disable the timer when entering any other phase: I'll update the docs to remove the incorrect scene section Updated for xcode 16.4 swiftui provides a scenephase environment key that is automatically updated as your app moves between the foreground, background, and inactive states
You can watch for these in your app struct itself, or in any swiftui view
First, add a property to track the key @environment(\.scenephase) var scenephase and now either add any logic you want to your body, or use. Conclusion the scenephase environment value gives us control over our app’s lifecycle in an elegant and straightforward manner It’s a pure swiftui solution, so there is no need to resort to uikit’s appdelegate and get into unnecessary hassle
The few simple examples of this post demonstrate the various phases, how scenephase is usually treated, and where to use it depending on whether. Scenephaze replied to shinypokemonnate 2 yr Been looking for shelgon & sliggoo Not sure what my safari is
Harnessing @environment (.scenephase) in swiftui swiftui has totally transformed how we build user interfaces on apple platforms
Its declarative style makes ui … Swiftui introduced the scenephase api in ios 14 and macos 11 This was swiftui’s answer to handling application lifecycle events At the same time, swiftui i.
Hey @pwgr, the engineer in the forums is correct With the apis currently available you can either place the scenephase environment variable within your app, or within your view Reading the scenephase environment variable from the scene is the same as reading it from the app
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