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It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general. Toridarosa april 24, 2025, 12:45am 4 We’ve just released @snapcloud v10.5 featuring sound recording capabilities on ios devices and a new block for getting tilt sensor data from your phone or tablet.
(also, ignore the costumes for the enemy, sword, and player, and how tile collision doesn't work correctly with those costumes But you can also drag and drop the sprite to move the cocube on the mat. Those are placeholders, and once i have the actual costumes, it will work much better.
I’ve been working on a snap
Library for drawing more advanced graphics Usually when you see this, its either ba with snap Pen only drawing, or requires js This library takes on a hybrid approach, using js if it can and otherwise using pen
Currently i can’t publish the library because it doesn’t work at school and i can’t even share a xml because i can’t upload it anywhere, so. The user will press space to fire a bullet sprite (not a clone) at the alien clones For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself This is what i have right now that's not working.
Version 11 is released and available using snap
's scheduler doesn't do real time slicing It relies on explicit yields that snap Carries out at the bottom of every loop iteration So if the first script doesn't have any loop blocks (for example, it uses recursion instead) it'll win the race even if it actually takes more time than the second script.
A demo video of my latest project The cocube is on it's mat On the screen there is a copy of the mat and a cocube sprite The mat contains black dots so the camera on the bottom of the cocube can always know where it is
What happens on the mat happens on the screen
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