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FPSSetOrGet 脚本,设置 FPS 的代码和说明如下图,注意:如果QualitySettings。vSyncCount属性设置,targetFrameRate将被忽略,而游戏将使用vSyncCount平台的默认渲染速度来确定目标帧率。例如,如果平台的默认渲染速度是每秒60帧和vSyncCount设置为2,游戏将以每秒30帧的目标。 很多东西,开发不难,难的是业务逻辑—— 1)俩人对撞算谁的 2)一个人往前走,另一个人跟着屁股撞上去,算谁的 3)俩人方向45度错开,面对面,撞上算谁的 4)俩人方向45度错开,背对面,撞上算谁的 5)上面碰撞角度的计算,是俩人对等,将碰撞点视为坐标原点,还是以地图的方位作为绝对. 做为一名初学者,Unity3D 的练手项目有哪些值得推荐?《Unity RPG》 05《FPS Sample》 文章教程 在Unite LA上,我们正式发布了FPS示例项目,这是一款第一人称多人射击游戏的演示项目。该项目旨在成为开发者的灵感源泉,你可以用它来学习Unity中的新功能。主要内容有FPS示例项目开发目标、使用HDRP制作.

有 正版的话Unity自带的 Asset Store 有些免费下载素材。除此以外 Kenny Asset 也是不错的。 具体连结可以点进我圈子的帖子里获取。 unity做的东西打包成apk之后下载到手机发现只有30~60帧,请问怎么才能提高这个帧率呢? 首先回答大标题,从零开始学的话,到B站或者其他视频网站搜unity课程,按播放量排序找热门的来学和练(一定要上手练,不然肯定学废),一般1个星期到1个月能达到不同程度的入门(知识面的差异,不一定所有知识都是你做的游戏用得到的),然后再看各种游戏类型的实战视频,例如这个视频:

车雄生:跟我用TypeScript做一个FPS游戏 有简单易用的代码热刷新机制: 车雄生:UE4下基于V8实现的代码热刷新 在加上V8强大的工具链: 僵尸浩:Puerts Inspector指南(一)在UE4和Unity里调试Javascript 还是挺能提升开发效率的。

我觉得你的答案可以删了, 还有你签名下面那个unity3d也去了吧。 您还是去做您那有前途的软件工程吧, 自己没技术就请别来游戏开发这里掺和了。 最后, R6是个竞技向的联网FPS游戏,如何在各种网络条件下正确地同步所有初始条件,从而保证所有的玩家都能看见相同的破坏效果,这又是一个天坑。 同时,因为反作弊的需求,你需要把破坏引擎放在服务器上也执行一遍,导致R6非常非常非常烧服务器。 Unity开发怎么优化大量物体的物理碰撞而产生的FPS等参数急剧下降? 如题。 unity新手一枚,硕士在读。 利用Unity做矿业演示系统,面对爆破工作,动不动就要设计多达2、3千块的碎石(带collider)爆破崩落仿真… 显示全部 关注者 228

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