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For various reasons explained below, i'd like to use gcc on windows but for some reason, the linker can't find any vulkan functions This comprehensive sdk includes the vulkan loader, vulkan layers, debugging tools, spir‐v tools, the vulkan run time installer, documentation, samples, and demos. All other dependencies that i got from conan work so i assume the sdk is not available for mingw on windows which happens a lot so not unexpected.
With this is mind, which components in the sdk installer would i need The sdk provides the development and runtime components for building, running, and debugging vulkan applications Just the 32 bit version (for max compatibility), default stuff, and maybe the sdl2 add on?
How is vulkan sdk distributed for development apologies if the wording is off, but i was wondering how the sdk is fetched when developing commercial products
For example where i worked we had private nuget server for development dependencies, and the custom build tooling would take care of installing all the required stuff. Given username, how bizarre that question is That thing you ask if you should install is not what you think ( sdk ) just install latest driver from intel website, that's all If something ( a game, emulator etc ) uses vulkan it would work, sdk is not needed for your purposes.
Except sdk conveniently defines vulkan_sdk If you use the templates, they should just be in your new project wizard. But i was unable to configure it because frankly i think it would not be feasible to force a ci to somehow download and install a 2gb sdk I therefore switched over to vcpkg to relay on it to manage my dependencies but as it turns out the vulkan package is only an empty shell prompting to manually download the sdk.
I have tried for about 2 hours and nothing worked (the sdk installed fine but i don't know how to include it in my includepath).
The vulkan sdk and assorted resources that can be downloaded from lunarg's website are the tools used by developers to create applications and games that use vulkan.
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