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The fact that mk11 runs on a modified ue3 still boggles my mind The complete editions of them probably will, yes. I'm surprised that netherrealm haven't ran into the same limitations that rocksteady did with arkham knight
It's still one of the best looking games of the generation, but the engine buckles to its knees to provide those visuals. So.mkx, mk11 and injustice 2 wil share the same fate at some point Wb ends mortal kombat 1 support with definitive edition after 1 year and 8 months, fans unhappy.
Mk11 is really snappy and i didn't notice any frame rate dips
Mk11 requires prior knowledge of the last 2 games at least, if you're not familiar Wait are you suggesting the idea of playing mortal kombat for the story Honestly surprised, my little interaction with the franchise made me think the story was just an excuse for martial arts between people, monsters, gods, cyborgs and whatever they felt like. By the time the game came out a few weeks later, i had no interest
I was tired of it, wanted something different, etc. Both of these games have a bombastic cast of characters I don't know how i only today learned the ninja turtles were in injustice 2 I'm kind of leaning on grabbing one of these for.
Yeah, it's difficult to spot the realism in the male kombatants
Shoulder pads, being shirtless, and asian/fantasy inspired armor that doesn't provide much tactical use Their designs don't scream realism to me It definitely looks like neatherrealm just wanted to tone down their female characters instead of providing realism in mortal kombat 11 In fact, earlier in the interview with polygon.
Mk11 aftermath continued the story and put sindel in a prominent role Together, amber and i played through the mode While initially it seemed to support her good history, the swerve quickly came and sindel was revealed to be a backstabbing, abusive, murderous psychopath who would rather harm her own child than surrender her power.
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