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No dxr runtime changes are necessary, since the addition to the programming model is limited to hlsl and dxil With the first generation of hardware, gamers can use ray tracing to build shadows, light, and effects around it in. This feature is a required part of shader model 6.9 (in preview) for devices with raytracing support.
Directx raytracing (dxr) is a feature introduced in microsoft 's directx 12 that implements ray tracing, for video graphic rendering Microsoft offers directx raytracing or dxr in short with windows 11/10 Dxr was released with the windows 10 october update (version 1809) on october 10, 2018.
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This collection of samples act as an introduction to directx raytracing (dxr). The recent integration of ray tracing into the directx 12 api, called dxr, has spawned a great deal of excitement among game developers This post, along with the provided code showcases a basic tutorial on integrating ray tracing within an existing directx 12 sample using the new dxr api. The api is what allows modern gpus to power ray tracing via directx.
Microsoft's directx raytracing (dxr) 1.2 announcement at gdc 2025 introduces two technical innovations that address fundamental ray tracing performance bottlenecks. Today in the directx state of the union at gdc 2025, we proudly showcased the next evolution in graphics with the announcement of directx raytracing (dxr) 1.2. When we first announced this major update to our dxr support, there were numerous questions from the community about dxr technology and performance The deep dive below aims to answer the community’s top questions, but if you have additional questions please ask us here.
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